(I couldn't manage to resize the WEBGL version's screen size. You can press F11 after opening the game to make it fullscreen/ WEBGL versiyonunun pencere boyutunu ayarlayamadığım için büyük koymak zorunda kaldım. Oyunu açtıktan sonra F11e basarsanız tam ekran olacaktır.)


This game is made for Bogazici Game Jam

If you win something you lose something else. So be careful!

It's a simple card game where you want to keep your stats balanced. Every card has an effect on your stats. There are 12 cards and 2 types of cards.

Basic Cards: Adds or Decreases points to your specific stats.

Multiplier Cards: Adds multiplication value to your stats that turn. For example, if you play the 'Therapy' card and 'Video Games'card the same turn; you'll get more happiness from the 'Video Games' card. 


Credits:

Omer Akcali- Game design and development

Yagmur Okur - Game Artist


Music: https://opengameart.org/content/peaceful-1am-in-may

Font:https://www.dafont.com/minecraft.font

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorsomerakcali, yagmurokur
GenreCard Game, Survival
Made withUnity
TagsCute, Lo-fi, Management, Pixel Art
Average sessionA few minutes
LanguagesEnglish
InputsMouse
AccessibilityOne button

Download

Download
HeadDesk.zip 26 MB

Comments

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Wheew 3rd attempt. Really basic and working concept, pretty good balancing with normal gametime.

Card description could be more legible with different font choice, maybe?

Also I think player should be informed how much stat they’re gonna lose or gain exactly in the UI. (like +1, -2 or =) I’d prefer comparing numbers instead of eyeball estimate.

Chilling background music and pixelart is a plus. It could get repetitive with same game mode at some point but definitely has a good potential to expand. (with keeping the balance intact of course.)

(+1)

Thanks for your comments. 

We wanted to keep the exact gains hidden because we thought the game would be easier if they were shown to the player. But I'll keep that in mind when we're developing the game. 

About the repetitiveness; we're gonna add random events and choices as we develop and finish the game. I know it's a bit dull now.

Congrats on your score btw :)

Very fun game!! I got 22 weeks, but I have no idea whether that's good or bad lol... anyway cool game

(+1)

Thank you :) 22 weeks is good I guess. I was making 10-20 weeks when I was playtesting. But some of my friends made 40 lol